Friday, March 31, 2006
Poetry game: Emily Dickinson

A recent conference on game design, tried to get developers to reveal their thought processes to a curious audience. Unlikely theme? Emily D.
Clint Hocking's proposal: If Emily gets all the inspirations on her poem recipe list, then the player is treated to a visual montage of the poem. Special symbols, like Anguish, would be unlocked as the player progresses. Collecting the symbols fatigues Emily; therefore, the player must steer Emily in the most economical path to collect all her inspirations.
